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Endless space 2 wiki terrain
Endless space 2 wiki terrain









endless space 2 wiki terrain
  1. ENDLESS SPACE 2 WIKI TERRAIN UPGRADE
  2. ENDLESS SPACE 2 WIKI TERRAIN SERIES

I think an expanded use of diplomacy between factions is more suited to 4X games than for Heroes. Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link So what does the community think of these and what other suggestions are out there to move the franchise forward?

endless space 2 wiki terrain

The above I think could work well for random map games but would need more thought to work into the campaign structure. Random events: Such as floods, hurricanes, and earthquakes that cause temporary changes to the campaign map and decisions such as whether or not to allow a migrating tribe to settle in your lands which could result in a new recruitment structure or the destruction of a resource / structure. This would need a revision of the retaliation rules to something like different creatures get a certain number of retaliations rather than just one or unlimited. So instead of having a stack of 300 low level creatures these are six stacks of 50 that will lead to greater tactical flexibility. The way unit stacks could be developed further with bigger battle maps so you can have multiple stacks of the same kind of unit without restricting the types of units you deploy. For example what about areas of long grass that units can be hidden in to ambush, forests that force flying creature to land in order to attack a unit in and that give a defence bonus, patches of boggy ground that slows down land units, slopes that increase a land units attack and cliff edges / rivers that can be used to create choke points on the battle map.

ENDLESS SPACE 2 WIKI TERRAIN SERIES

Even after playing heroes 2 I was imagining at least having hills that could provide a defensive bonus but after playing the Total War series there is so much more that can be done in this area. ěattle map: It may be just me but I am amazed that after two decades these are still so small with only the odd hard stop obstacle. So for example you come across a cave on the campaign map and can send a party of adventures (from a limited stock in the heroes inventory) to investigate a curious location which can either turn up resources, treasure, a battle or the mysterious disappearance of the band. Resources: Move resources to investigable locations such as caves, ruins, woods, lakes and mountains instead of just lying randomly on the ground. Minor/side quests: both Endless Space 2 and Star point Gemini do this very well giving bonus rewards for completing them or allowing them to be ignored. Games like Civilisations, Galactic Empires and Endless Space have had these for ages. ĝiplomacy: diplomacy between players really needs to be developed as we are still stuck with fixed teams with no way to affect the dynamic of a scenario. Please bear in mind I am a XL random map kind of player and do not play the Heroes campaigns. So think there are some areas of improvement that would breathe new life into the franchise and in my opinion modernise some of the game play. To me it seems so little has changed as part of the H3, H5 and H7 progression that while this is nice it is also becoming a bit stagnant. I have now returned to the franchise and brought a copy of HOMM7 which despite its flaws (the outstanding bugs have been gone over enough for me to not need to repeat them here) I am quite enjoying playing it.Īfter some thought it seems nostalgia is playing a huge part in that enjoyment and when I step back I realise that very little has changed in terms of game play and the franchise is feeling very ‘stayed’.

ENDLESS SPACE 2 WIKI TERRAIN UPGRADE

So I have been away from Heroes for five years, having played V and enjoyed it until an upgrade to win 7 64bit and the purchase of Fallout New Vegas cut its playing life unusually short.











Endless space 2 wiki terrain